Intro




INTRODUCTION

This is an introduction......spell it

Wednesday 24 February 2010

UPDATE


Jan 28th -> Feb 24th


Ive continued the alternate week approach and have found it very useful for keeping a fresh eye on my work and also found it made me alot more aware of timing issues by keeping it on a weekly basis.


CHARACTER DEVELOPMENT


Ive paused my child juggler a few weeks back as he is a supplimentry character, and so I'm spending my time on the main characters of Voodoo and Ringmaster.

Heres some development shots

I realised that the childs proportions from my initial ortho were very distorted and so referenced the Loomis proportions and tweaked a render



and here is the final comparison between the old and new



VOODOO


My initial concept of a black voodoo man who is more of an actor has shifted to a more realistic person based on a Mursi tribe woman who has been "aquired" by the circus, and fits more of a freak show role within the circus.



I designed a few varients of head and clothing for miss Voodoo



(INSERT VOODOO CONSTRUCTION)

GENERAL ASSETS

Ive made a series of assets for the team to help the flow of character work, all of which are higher poly than any previous version I have made. I've found it really good to do, being able to put that extra detail into these aspects really brings the characters together and shows a level of polish.

Mr Foot



Took me a day and stands at 434 Tris, Martin from rebellion mentioned that he really liked the feet i made which was great :P and critiqued that these elements help a character alot, but also mentioned that even though i made a higher poly ear that ultimately, even on a high spec char, that these are normal mapped and so although i will keep the ear I have toned it down.

Ear

(INSERT EAR)


Hand

Slightly High poly but we needed a less triangulated and more detailed hand

(INSERT SCREEN GRABS HERE)

Flea

It was more a bit of fun for a re-use of some assets, going to shrink down our caravan and use the flea as its horse :P

68 tris and a 64 bit texture :)





ENVIRO DEVELOPMENT


I've sketched out some environment concepts for our scenes for both our of character sets, ideas for which are a colaboration of ideas, although only roughed out it provides a good basis, so that we can produce a more specific concept once we've done the initial flesh out

The concept behind the ringmaster enviro is the elaborate introduction, the giant posters that sell the characters and the main tent backdrop. The environment might also be the group shot environment.





The Voodoo womans enviro is based around the idea of Freak show, shes placed on a predastel with strong lighting from above to emphasise the shadow based around her eyes and cheek to make her look more inhuman and menacing.



The venus environment is meant to show the behind the scenes view of her character, and is more homely.





TicketBooth

(INSERT TICKET BOOTH)

0 comments:

Post a Comment